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Introduction Matrix Action Perpframes, Aligners and Hangers Stretchers Coordinates Projections SVD Matrix Subspaces Linear Systems Pseudo-Inverse Condition Number Matrix Norm Rank One Data Compression Noise Filtering
Todd Will
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2D
Perpframes
3D Perpframes Aligners |
Perpframes, |
Hangers
Hitting Exercises |
2D perpframesIn 2D you need to perpendicular unit vectors to form a perpframe.One way to get a perpframe is to specify an angle s and use the vectors
3D perpframesA 3D perpframe consists of three mutually perpendicular unit vectors.Coming up with a 3D perpframe is a little trickier, but you can look at some examples in the plot below.
AlignersYou get an aligner matrix by loading the vectors from a perpframe into the rows of the matrix.
The perpframe below consists of The aligner matrix you get from this perpframe is The aligner matrix gets its name since it aligns the perpframe to the
xy-axis. You can verify this by hand (2) since
HangersYou get a hanger matrix by loading the vectors from a perpframe into the columns of the matrix.
Stay with the same perpframe from above The hanger matrix you get from this perpframe is Mouse over the plot to check out the action of this hanger matrix on the unit circle. The hanger matrix gets its name since it hangs the xy-axis onto the perpframe. Specifically the hanger matrix You can verify this by hand (1) This is the COLUMN WAY to multiply a matrix times a vector.
Hitting curves with aligners and hangers.The plot shows the perpframeSee what happens when you hit the curve with the hanger matrix
The next plot shows an ellipse skewered on the perpframe See what happens when you hit the ellipse with the aligner matrix Exercises1. The plot shows a bell skewered on a red 3D perpframe consisting of the vectorsMouse over the plot to see the action of a certain matrix A. (a) the aligner matrix = (b) the hanger matrix =
2. The plot shows a red 3D perpframe consisting of the vectors Mouse over the plot to see the action of a certain matrix A. (a) the aligner matrix = (b) the hanger matrix = |
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